The main issue with Torment that it's a bad game, it's well written, but it's a bad game. It will be a short as no one reads long reviews, including me. A spiritual sequel to one of the best RPG's of all time, how could you go wrong? Well, you could! I love cRPG's I grew up playing Fallout, Arcanum, Baldurs Gate and so on, so I was in love that this genre got a second life with games like Divinity, Pillars of Eternity, Shadowrun and boy oh boy I was happy to hear about this one. For me, the Purchase was definitely worth it. And I really took EVERY side quest With me and solved it. This has been a Game for a Long time, which I played through again until the End. In most RPGs, the Dialogues serve as An info for any Quests and as a Background Story. Also, you always have the Feeling of "moving" something with the Dialogues. At T:TON, I found myself largely in the Dialogue Options. There you read through the three possible options, no one pleases you, and then you take the Ones that still suits you best, only to find that the Result is different than you thought. In other RPGs, I often lack Dialogue Options that really fit my spontaneous Feeling. I thought the Dialogue Options are fantastic. When I started Tides of Numenera, Hours passed like in Flight and I was able to completely immerse myself in this fascinating World and hide everything else around me. As a result, the Game has developed a Flair and Character like an interactive Book. I tried to avoid as many Fights as I could and that worked out brilliantly. However, I also have to say quite clearly that Fighting in this Game didn't itch me at all either. Strangely enough, you can change the Type of Damage through Weapons or with The Help of Skills. It's pretty simplistic and doesn't really require tuning any skills of each character. Since I had already read in some Preliminary Reports that the Combat Mechanics are not so plump, I expected little and was therefore not really disappointed. I liked the Setting from the Beginning, the Mix of Sci-Fi and Fantasy. The most important one to READ MUST, click the Lyrics away is pointless, then you prefer not to buy it!įor me as someone who hasn't played the "Predecessor" Planescape Torment, this Game is a truly unique new Experience. But If you expect an Action packed, RPG, where it's all about Fights or Farmen/crafting etc, you will be visibly disappointed. + Exciting Story and Great Main Quest-Weak Graphics + Challenging Side Quests-Long Music + High Playful-Fighting System Weak and Not Really Exciting + Many Decision Options + Tiefgr Hourly Character Creation All in all a great Game Mn like not in a long time. But after the first Hour full of Guesswork, what this Game is all about, I didn't really care. You get thrown ice cold into the Game world and you have to get started. It's no ordinary Hack & Slay RPG, but a profound hard to understand but exciting Book written in a great RPG!īut there are of course also Downsides, the Graphics are not really the Upper Hammer, a real Tutorial or an Introduction does not exist. ![]() First Of all I was a bit sceptical When I looked at some reviews here, but then I made the Decision to buy it after the Description stated that you have to read a lot, or. I must say quite honestly rarely has caught me as a Game as Torment: Tides of Numenera. Very good Game, sometimes something very different from the other Games you get popped in front of the latz, and one is sold as An Epic RPG. ![]() ![]() Just like in its predecessor, Torment places emphasis on the story rather than on combat or item accumulation. It is called Planescape: Torment which was developed in 1999. ![]() Torment: Tides of Numenera is believed to be another game’s spiritual successor. The setting is performed in the isometric perspective, and every performance is supported by the theme music and dialogues between the characters. He has the opportunity to perform in different ways either peacefully – making arrangements with other characters, or hostilely – fighting with enemies and using power to negotiate. The player act from the Last Castoff perspective. The player aims to explore the Ninth World, find other creatures and confront the Sorrow. To survive, the Last Castoff has to find his creator. His actions attract the Sorrow, the antipode who tries to destroy the protagonist and other God’s creations. He is a creation of the so-called Changing God. The protagonist is the Last Castoff, an ancient man who left his physical body to reborn in a new one. The current age of the action is called the Ninth World, as the characters believe it to be the successor of the past civilizations. The action takes place in a fantasy setting, a distant future representation called Numenera. Torment: Tides of Numenera is a role-playing game developed by inXile Entertainment in 2017.
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